

Similarly, the ships in the game will be based on Japanese naval vessels. Unlike European castles, which depend on walls for protection, Japanese castles in this time period were built with multiple tiers, and the game will reflect that. New features will include ultra-powerful hero units, as well as castles that are built differently depending on the surrounding terrain. (Those generals also develop larger-than-life personalities as you customize them.) The longtime fans who were put off by Empire: Total War will find all this to be good news. Generals become much more useful with experience and an expanded family-tree system. Night battles make a triumphant return, and you'll fight in a variety of weather scenarios. Early reports indicate that diplomacy is more accessible than it has been in the past, but no less nuanced when it comes to strategy. There will be fewer types of units, and the ninja and geisha assassin agents from the original Shogun game will be back, accompanied by some brutal cutscenes. In many ways, the game may be a return to the series' gameplay roots, with the excessive feature sets of recent games stripped back to the basics. (Confession: Everything we know about The Art of War we learned from Wikipedia just now.) The developers have been promoting the element of surprise, as well in any given situation, the AI might choose to do any number of things.

Presumably, this means you'll pay very careful attention to how you position your units, react quickly to changing situations, use the environment as a weapon, spy on your foes, and defend the positions you hold until you can advance without too much resistance. The AI will be based on Sun Tzu's classic military treatise The Art of War (which is Chinese in origin but influenced warfare in Japan), and it will encourage you to use similar tactics. The tech tree will feature two main arts, Bushido (military) and Chi (economic and social). Converting to Christianity gives you access to Western firearms, but risks upsetting your people. You'll have to protect your family so they can continue your lineage, and you can turn your son into a general or give your daughter to a rival faction to secure an alliance. But the folks at The Creative Assembly are working to make the details a little more suited to feudal Japan. The core setup will still be the same: You fight battles in real time, but manage your overall campaign, including your economy, cities, tech trees, diplomacy, and recruitment, in turns. The change of scenery necessitates a change in the series' trademark "turn-based strategy/real-time tactics" gameplay.

Get ready to fight against competing warlords in the Land of the Rising Sun. Forget about Europe it's back to feudal Japan for this strategy title. Total War: Shogun 2 is the last in a long line of Total War games, but it's the first to bear the Shogun name since the series' debut in 2000.
